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Thread Statistics | Show CCP posts - 3 post(s) |
EI Digin
Dreddit Test Alliance Please Ignore
521
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Posted - 2013.02.21 22:49:00 -
[1] - Quote
Do both. |
EI Digin
Dreddit Test Alliance Please Ignore
525
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Posted - 2013.02.22 20:34:00 -
[2] - Quote
TEST INDUSTRIAL BACKBONE
ahahahahahaahahhaa |
EI Digin
Dreddit Test Alliance Please Ignore
525
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Posted - 2013.02.22 20:41:00 -
[3] - Quote
It doesn't matter how strong your industry backbone is in war. You need to have people enter the ships in the first place, and they're not going to do that if they lose day after day after day. |
EI Digin
Dreddit Test Alliance Please Ignore
527
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Posted - 2013.02.23 04:00:00 -
[4] - Quote
Captain Tardbar wrote:Do you really think if CCP got rid of Hi-Sec people would come out of the wood work demanding to play EVE?
People would sign up in droves to shoot people like you, then do crazy things like build T1 goods and sell them on the market for higher than their mineral cost because now there is some sort of profit margin to play with. |
EI Digin
Dreddit Test Alliance Please Ignore
528
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Posted - 2013.02.23 04:20:00 -
[5] - Quote
Captain Tardbar wrote:Why don't you get all those people to start a kickstarter campaign to donate money to CCP if they get rid of hisec? Not quite advocating for that but you are close, I would rather see the wardec evasion exploit removed and NPC corps to be something to avoid rather than to live in. Sounds a lot more reasonable, because it was the way highsec was designed to be.
Captain Tardbar wrote:Or maybe you will have to use all that money to buy plex to pay for you 10 billion ships since no one is making ships anymore at reasonable prices. For a guy who seemingly knows a lot about industry, you sure know nothing about market forces. |
EI Digin
Dreddit Test Alliance Please Ignore
529
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Posted - 2013.02.23 04:40:00 -
[6] - Quote
Captain Tardbar wrote:
I'm not sure if you see the cause and effect in economics land.
Jita and Hi-Sec industry keeps the prices low which helps people on fixed income (Missioners and Ratters).
If hi sec went away tomorrow the first thing that would happen is that mineral prices would go through the roof simply because miners would be unable to mine (at the rate that they do).
This would lead to massive cost increases to people who manafacture who get less of a profit. Therefore people who manufacture would have to have to sell their wares at a higher price.
People who are on fixed income (missioners and ratters) would suddenly discover their incomes are no longer able to purchase the same amount of goods as before.
Unable to replace their ship losses (also related to loss of hi-sec) without resorting to plex, many players that are on fixed income will consider quitting the game because of the fact they can no longer afford to play.
Simple. Economics.
[edit]
By fixed income I mean incomes that are limited simply by the static numbers CCP sets on certain tasks. When you kill a rat you earn a fixed amount of isk set by CCP. Those incomes do not change because market prices do.
You understand that people will stop farming missions and start mining if it's more profitable to do that, right?
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EI Digin
Dreddit Test Alliance Please Ignore
529
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Posted - 2013.02.23 05:15:00 -
[7] - Quote
Captain Tardbar wrote: So you want CCP to say to a large portion of the player base "Sorry you spent months training up those skills and spent millions or billions on those ships that you no longer have a viable option to play in a game play style that you obviously were enjoying. Also sorry that mining is so boring. Maybe the constant ganking will make it exciting."
Do you think those players are going to keep playing or just cut their losses and quit outright.
How will increased prices remove mission runners from the game? Highsec mission runners have practically zero cost, the only thing they need to buy is T1 ammo (and their ships, which they already have) which will be cheap regardless because it is so easy to manufacture. Maybe have to buy a few PVP ships, dig into their wallet and buy another T1 battleship to replace their dumb loss because they weren't paying attention, play vigilantly and have to pay some taxes (gasp!) after the changes I have suggested.
If anything mission running will become more valuable because the amount of people switching to mining would make LP more profitable. |
EI Digin
Dreddit Test Alliance Please Ignore
529
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Posted - 2013.02.23 05:42:00 -
[8] - Quote
Captain Tardbar wrote:
Argh! My scenario also stated this would happen with the removal of hi-sec.
What do you think will happen to mission runners without hi-sec?
Do you think they will be able to fly unmolested?
I do believe they would suffer some ship losses if concord was no longer around to help them.
Because the cost of goods would be high, the manufacturers and miners and mission runners would have enough ISK to pay for people to defend them. It would become profitable to run merc corps and to defend your corner of space rather than let people roam all over it. PVPers would rather be making money to pay for all of the ships they lose than rolling around starting grudges that might come back to bite them. Being a sociopath would be a bad thing because everyone would be out trying to kill you, to prevent you from getting at their income sources.
It also means that you can cause real damage to people you don't like, or people who are interfering with your isk source through market PVP. Suddenly you can start a grudge by killing some guy's mining op, instead of having to gather 250 dudes to shoot someone's tech moon.
The PVP food chain really is a great thing. It's a shame that the core producers that feed upon plankton have become invincible, killing off everyone who feed on them. It would be really neat if highsec was completely removed, but I think that highsec as a concept should exist for newer players and for players who have been effectively shut out of the game (get kicked out of their corps/space) and need to rebuild. It would also make a lot of people angry for no good reason. |
EI Digin
Dreddit Test Alliance Please Ignore
535
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Posted - 2013.02.24 20:52:00 -
[9] - Quote
Extremely low prices (because of excess supply) are just as bad as extremely high prices. What we're seeing in highsec is some items being put up for less than their mineral cost, and older players with pseudo-monopolies on item lines or massive farming operations controlling most the market with razor-thin margins. There's not that much isk out there for new players looking to break into industry, because they don't have the skills, knowledge, or available capital to make much money, and because they have no recourse against these entrenched highsec players they have no option but to quit.
Introducing additional costs in highsec is a good thing because it would allow other players to successfully challenge older players by increasing their costs while introducing an element of risk. |
EI Digin
Dreddit Test Alliance Please Ignore
541
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Posted - 2013.02.26 01:53:00 -
[10] - Quote
Tesal wrote:So talking about nerfing hi-sec to make null sec competitive may not make much sense at all because it might not accomplish anything except wrecking hi-sec industry and possibly handing industry over to a very few large producers, especially in large and strong coalitions.
Sounds like a better idea to allow ten thousand man coalitions the ability to control industry rather than the current system where one dude, a spreadsheet, and a bunch of plexxed alts can do the same thing.
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EI Digin
Dreddit Test Alliance Please Ignore
549
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Posted - 2013.02.27 20:41:00 -
[11] - Quote
Captain Tardbar wrote:Or are you going to say CCP needs to give handouts to lazy industrialists so they don't have to use a different blueprint?
it would be cool if instead of getting handouts because you had all of the blueprints (which entrenches older, richer players) you got a handout because you had an infrastructure put in place by other players to defend you. |
EI Digin
Dreddit Test Alliance Please Ignore
552
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Posted - 2013.02.28 00:51:00 -
[12] - Quote
you forgot to include "because thousands of players are working together" in your post |
EI Digin
Dreddit Test Alliance Please Ignore
561
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Posted - 2013.03.02 00:26:00 -
[13] - Quote
Captain Tardbar wrote: If Null threw open their arms to my style of gameplay, then sure. Maybe it would be reasonable.
There's little reason to have industrialists in a nullsec alliance because all industry is better off done in highsec. Unless you're building supers or run a JF service.
It's not because nullseccers don't like industrialists, it's that they're completely worthless to have around. |
EI Digin
Dreddit Test Alliance Please Ignore
564
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Posted - 2013.03.02 19:49:00 -
[14] - Quote
They sure did a great job fixing lowsec after everyone "boycotted" it. |
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